<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">var __extends = (this &amp;&amp; this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array &amp;&amp; function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        if (typeof b !== "function" &amp;&amp; b !== null)
            throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
/**
 * @module ol/renderer/webgl/TileLayer
 */
import LRUCache from '../../structs/LRUCache.js';
import State from '../../source/State.js';
import TileRange from '../../TileRange.js';
import TileState from '../../TileState.js';
import TileTexture from '../../webgl/TileTexture.js';
import WebGLArrayBuffer from '../../webgl/Buffer.js';
import WebGLLayerRenderer from './Layer.js';
import { AttributeType } from '../../webgl/Helper.js';
import { ELEMENT_ARRAY_BUFFER, STATIC_DRAW } from '../../webgl.js';
import { apply as applyTransform, compose as composeTransform, create as createTransform, } from '../../transform.js';
import { containsCoordinate, getIntersection, isEmpty } from '../../extent.js';
import { create as createMat4, fromTransform as mat4FromTransform, } from '../../vec/mat4.js';
import { createOrUpdate as createTileCoord, getKey as getTileCoordKey, } from '../../tilecoord.js';
import { fromUserExtent } from '../../proj.js';
import { getUid } from '../../util.js';
import { numberSafeCompareFunction } from '../../array.js';
import { toSize } from '../../size.js';
export var Uniforms = {
    TILE_TEXTURE_ARRAY: 'u_tileTextures',
    TILE_TRANSFORM: 'u_tileTransform',
    TRANSITION_ALPHA: 'u_transitionAlpha',
    DEPTH: 'u_depth',
    TEXTURE_PIXEL_WIDTH: 'u_texturePixelWidth',
    TEXTURE_PIXEL_HEIGHT: 'u_texturePixelHeight',
    TEXTURE_RESOLUTION: 'u_textureResolution',
    TEXTURE_ORIGIN_X: 'u_textureOriginX',
    TEXTURE_ORIGIN_Y: 'u_textureOriginY',
    RENDER_EXTENT: 'u_renderExtent',
    RESOLUTION: 'u_resolution',
    ZOOM: 'u_zoom',
};
export var Attributes = {
    TEXTURE_COORD: 'a_textureCoord',
};
/**
 * @type {Array&lt;import('../../webgl/Helper.js').AttributeDescription&gt;}
 */
var attributeDescriptions = [
    {
        name: Attributes.TEXTURE_COORD,
        size: 2,
        type: AttributeType.FLOAT,
    },
];
/**
 * @type {Object&lt;string, boolean&gt;}
 */
var empty = {};
/**
 * Transform a zoom level into a depth value ranging from -1 to 1.
 * @param {number} z A zoom level.
 * @return {number} A depth value.
 */
function depthForZ(z) {
    return 2 * (1 - 1 / (z + 1)) - 1;
}
/**
 * Add a tile texture to the lookup.
 * @param {Object&lt;number, Array&lt;import("../../webgl/TileTexture.js").default&gt;&gt;} tileTexturesByZ Lookup of
 * tile textures by zoom level.
 * @param {import("../../webgl/TileTexture.js").default} tileTexture A tile texture.
 * @param {number} z The zoom level.
 */
function addTileTextureToLookup(tileTexturesByZ, tileTexture, z) {
    if (!(z in tileTexturesByZ)) {
        tileTexturesByZ[z] = [];
    }
    tileTexturesByZ[z].push(tileTexture);
}
/**
 * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
 * @param {import("../../extent.js").Extent} extent The frame extent.
 * @return {import("../../extent.js").Extent} Frame extent intersected with layer extents.
 */
function getRenderExtent(frameState, extent) {
    var layerState = frameState.layerStatesArray[frameState.layerIndex];
    if (layerState.extent) {
        extent = getIntersection(extent, fromUserExtent(layerState.extent, frameState.viewState.projection));
    }
    var source = /** @type {import("../../source/Tile.js").default} */ (layerState.layer.getRenderSource());
    if (!source.getWrapX()) {
        var gridExtent = source
            .getTileGridForProjection(frameState.viewState.projection)
            .getExtent();
        if (gridExtent) {
            extent = getIntersection(extent, gridExtent);
        }
    }
    return extent;
}
function getCacheKey(source, tileCoord) {
    return "".concat(source.getKey(), ",").concat(getTileCoordKey(tileCoord));
}
/**
 * @typedef {Object} Options
 * @property {string} vertexShader Vertex shader source.
 * @property {string} fragmentShader Fragment shader source.
 * @property {Object&lt;string, import("../../webgl/Helper").UniformValue&gt;} [uniforms] Additional uniforms
 * made available to shaders.
 * @property {Array&lt;import("../../webgl/PaletteTexture.js").default&gt;} [paletteTextures] Palette textures.
 * @property {number} [cacheSize=512] The texture cache size.
 */
/**
 * @typedef {import("../../layer/WebGLTile.js").default} LayerType
 */
/**
 * @classdesc
 * WebGL renderer for tile layers.
 * @extends {WebGLLayerRenderer&lt;LayerType&gt;}
 * @api
 */
var WebGLTileLayerRenderer = /** @class */ (function (_super) {
    __extends(WebGLTileLayerRenderer, _super);
    /**
     * @param {LayerType} tileLayer Tile layer.
     * @param {Options} options Options.
     */
    function WebGLTileLayerRenderer(tileLayer, options) {
        var _this = _super.call(this, tileLayer, {
            uniforms: options.uniforms,
        }) || this;
        /**
         * The last call to `renderFrame` was completed with all tiles loaded
         * @type {boolean}
         */
        _this.renderComplete = false;
        /**
         * This transform converts texture coordinates to screen coordinates.
         * @type {import("../../transform.js").Transform}
         * @private
         */
        _this.tileTransform_ = createTransform();
        /**
         * @type {Array&lt;number&gt;}
         * @private
         */
        _this.tempMat4_ = createMat4();
        /**
         * @type {import("../../TileRange.js").default}
         * @private
         */
        _this.tempTileRange_ = new TileRange(0, 0, 0, 0);
        /**
         * @type {import("../../tilecoord.js").TileCoord}
         * @private
         */
        _this.tempTileCoord_ = createTileCoord(0, 0, 0);
        /**
         * @type {import("../../size.js").Size}
         * @private
         */
        _this.tempSize_ = [0, 0];
        /**
         * @type {WebGLProgram}
         * @private
         */
        _this.program_;
        /**
         * @private
         */
        _this.vertexShader_ = options.vertexShader;
        /**
         * @private
         */
        _this.fragmentShader_ = options.fragmentShader;
        /**
         * Tiles are rendered as a quad with the following structure:
         *
         *  [P3]---------[P2]
         *   |`           |
         *   |  `     B   |
         *   |    `       |
         *   |      `     |
         *   |   A    `   |
         *   |          ` |
         *  [P0]---------[P1]
         *
         * Triangle A: P0, P1, P3
         * Triangle B: P1, P2, P3
         *
         * @private
         */
        _this.indices_ = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, STATIC_DRAW);
        _this.indices_.fromArray([0, 1, 3, 1, 2, 3]);
        var cacheSize = options.cacheSize !== undefined ? options.cacheSize : 512;
        /**
         * @type {import("../../structs/LRUCache.js").default&lt;import("../../webgl/TileTexture.js").default&gt;}
         * @private
         */
        _this.tileTextureCache_ = new LRUCache(cacheSize);
        /**
         * @type {Array&lt;import("../../webgl/PaletteTexture.js").default&gt;}
         * @private
         */
        _this.paletteTextures_ = options.paletteTextures || [];
        /**
         * @private
         * @type {import("../../PluggableMap.js").FrameState|null}
         */
        _this.frameState_ = null;
        return _this;
    }
    /**
     * @param {Options} options Options.
     */
    WebGLTileLayerRenderer.prototype.reset = function (options) {
        _super.prototype.reset.call(this, {
            uniforms: options.uniforms,
        });
        this.vertexShader_ = options.vertexShader;
        this.fragmentShader_ = options.fragmentShader;
        this.paletteTextures_ = options.paletteTextures || [];
        if (this.helper) {
            this.program_ = this.helper.getProgram(this.fragmentShader_, this.vertexShader_);
        }
    };
    WebGLTileLayerRenderer.prototype.afterHelperCreated = function () {
        this.program_ = this.helper.getProgram(this.fragmentShader_, this.vertexShader_);
        this.helper.flushBufferData(this.indices_);
    };
    /**
     * @param {import("../../webgl/TileTexture").TileType} tile Tile.
     * @return {boolean} Tile is drawable.
     * @private
     */
    WebGLTileLayerRenderer.prototype.isDrawableTile_ = function (tile) {
        var tileLayer = this.getLayer();
        var tileState = tile.getState();
        var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
        return (tileState == TileState.LOADED ||
            tileState == TileState.EMPTY ||
            (tileState == TileState.ERROR &amp;&amp; !useInterimTilesOnError));
    };
    /**
     * Determine whether renderFrame should be called.
     * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
     * @return {boolean} Layer is ready to be rendered.
     */
    WebGLTileLayerRenderer.prototype.prepareFrameInternal = function (frameState) {
        var layer = this.getLayer();
        var source = layer.getRenderSource();
        if (!source) {
            return false;
        }
        if (isEmpty(getRenderExtent(frameState, frameState.extent))) {
            return false;
        }
        return source.getState() === State.READY;
    };
    /**
     * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
     * @param {import("../../extent.js").Extent} extent The extent to be rendered.
     * @param {number} initialZ The zoom level.
     * @param {Object&lt;number, Array&lt;TileTexture&gt;&gt;} tileTexturesByZ The zoom level.
     */
    WebGLTileLayerRenderer.prototype.enqueueTiles = function (frameState, extent, initialZ, tileTexturesByZ) {
        var viewState = frameState.viewState;
        var tileLayer = this.getLayer();
        var tileSource = tileLayer.getRenderSource();
        var tileGrid = tileSource.getTileGridForProjection(viewState.projection);
        var tilePixelRatio = tileSource.getTilePixelRatio(frameState.pixelRatio);
        var gutter = tileSource.getGutterForProjection(viewState.projection);
        var tileSourceKey = getUid(tileSource);
        if (!(tileSourceKey in frameState.wantedTiles)) {
            frameState.wantedTiles[tileSourceKey] = {};
        }
        var wantedTiles = frameState.wantedTiles[tileSourceKey];
        var tileTextureCache = this.tileTextureCache_;
        var minZ = Math.max(initialZ - tileLayer.getPreload(), tileGrid.getMinZoom(), tileLayer.getMinZoom());
        for (var z = initialZ; z &gt;= minZ; --z) {
            var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, this.tempTileRange_);
            var tileResolution = tileGrid.getResolution(z);
            for (var x = tileRange.minX; x &lt;= tileRange.maxX; ++x) {
                for (var y = tileRange.minY; y &lt;= tileRange.maxY; ++y) {
                    var tileCoord = createTileCoord(z, x, y, this.tempTileCoord_);
                    var cacheKey = getCacheKey(tileSource, tileCoord);
                    /** @type {TileTexture} */
                    var tileTexture = void 0;
                    /** @type {import("../../webgl/TileTexture").TileType} */
                    var tile = void 0;
                    if (tileTextureCache.containsKey(cacheKey)) {
                        tileTexture = tileTextureCache.get(cacheKey);
                        tile = tileTexture.tile;
                    }
                    if (!tileTexture || tileTexture.tile.key !== tileSource.getKey()) {
                        tile = tileSource.getTile(z, x, y, frameState.pixelRatio, viewState.projection);
                        if (!tileTexture) {
                            tileTexture = new TileTexture({
                                tile: tile,
                                grid: tileGrid,
                                helper: this.helper,
                                tilePixelRatio: tilePixelRatio,
                                gutter: gutter,
                            });
                            tileTextureCache.set(cacheKey, tileTexture);
                        }
                        else {
                            if (this.isDrawableTile_(tile)) {
                                tileTexture.setTile(tile);
                            }
                            else {
                                var interimTile = 
                                /** @type {import("../../webgl/TileTexture").TileType} */ (tile.getInterimTile());
                                tileTexture.setTile(interimTile);
                            }
                        }
                    }
                    addTileTextureToLookup(tileTexturesByZ, tileTexture, z);
                    var tileQueueKey = tile.getKey();
                    wantedTiles[tileQueueKey] = true;
                    if (tile.getState() === TileState.IDLE) {
                        if (!frameState.tileQueue.isKeyQueued(tileQueueKey)) {
                            frameState.tileQueue.enqueue([
                                tile,
                                tileSourceKey,
                                tileGrid.getTileCoordCenter(tileCoord),
                                tileResolution,
                            ]);
                        }
                    }
                }
            }
        }
    };
    /**
     * Render the layer.
     * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
     * @return {HTMLElement} The rendered element.
     */
    WebGLTileLayerRenderer.prototype.renderFrame = function (frameState) {
        this.frameState_ = frameState;
        this.renderComplete = true;
        var gl = this.helper.getGL();
        this.preRender(gl, frameState);
        var viewState = frameState.viewState;
        var tileLayer = this.getLayer();
        var tileSource = tileLayer.getRenderSource();
        var tileGrid = tileSource.getTileGridForProjection(viewState.projection);
        var extent = getRenderExtent(frameState, frameState.extent);
        var z = tileGrid.getZForResolution(viewState.resolution, tileSource.zDirection);
        /**
         * @type {Object&lt;number, Array&lt;import("../../webgl/TileTexture.js").default&gt;&gt;}
         */
        var tileTexturesByZ = {};
        if (frameState.nextExtent) {
            var targetZ = tileGrid.getZForResolution(viewState.nextResolution, tileSource.zDirection);
            var nextExtent = getRenderExtent(frameState, frameState.nextExtent);
            this.enqueueTiles(frameState, nextExtent, targetZ, tileTexturesByZ);
        }
        this.enqueueTiles(frameState, extent, z, tileTexturesByZ);
        /**
         * A lookup of alpha values for tiles at the target rendering resolution
         * for tiles that are in transition.  If a tile coord key is absent from
         * this lookup, the tile should be rendered at alpha 1.
         * @type {Object&lt;string, number&gt;}
         */
        var alphaLookup = {};
        var uid = getUid(this);
        var time = frameState.time;
        var blend = false;
        // look for cached tiles to use if a target tile is not ready
        var tileTextures = tileTexturesByZ[z];
        for (var i = 0, ii = tileTextures.length; i &lt; ii; ++i) {
            var tileTexture = tileTextures[i];
            var tile = tileTexture.tile;
            var tileCoord = tile.tileCoord;
            if (tileTexture.loaded) {
                var alpha = tile.getAlpha(uid, time);
                if (alpha === 1) {
                    // no need to look for alt tiles
                    tile.endTransition(uid);
                    continue;
                }
                blend = true;
                var tileCoordKey = getTileCoordKey(tileCoord);
                alphaLookup[tileCoordKey] = alpha;
            }
            this.renderComplete = false;
            // first look for child tiles (at z + 1)
            var coveredByChildren = this.findAltTiles_(tileGrid, tileCoord, z + 1, tileTexturesByZ);
            if (coveredByChildren) {
                continue;
            }
            // next look for parent tiles
            var minZoom = tileGrid.getMinZoom();
            for (var parentZ = z - 1; parentZ &gt;= minZoom; --parentZ) {
                var coveredByParent = this.findAltTiles_(tileGrid, tileCoord, parentZ, tileTexturesByZ);
                if (coveredByParent) {
                    break;
                }
            }
        }
        this.helper.useProgram(this.program_);
        this.helper.prepareDraw(frameState, !blend);
        var zs = Object.keys(tileTexturesByZ)
            .map(Number)
            .sort(numberSafeCompareFunction);
        var centerX = viewState.center[0];
        var centerY = viewState.center[1];
        for (var j = 0, jj = zs.length; j &lt; jj; ++j) {
            var tileZ = zs[j];
            var tileResolution = tileGrid.getResolution(tileZ);
            var tileSize = toSize(tileGrid.getTileSize(tileZ), this.tempSize_);
            var tileOrigin = tileGrid.getOrigin(tileZ);
            var centerI = (centerX - tileOrigin[0]) / (tileSize[0] * tileResolution);
            var centerJ = (tileOrigin[1] - centerY) / (tileSize[1] * tileResolution);
            var tileScale = viewState.resolution / tileResolution;
            var depth = depthForZ(tileZ);
            var tileTextures_1 = tileTexturesByZ[tileZ];
            for (var i = 0, ii = tileTextures_1.length; i &lt; ii; ++i) {
                var tileTexture = tileTextures_1[i];
                if (!tileTexture.loaded) {
                    continue;
                }
                var tile = tileTexture.tile;
                var tileCoord = tile.tileCoord;
                var tileCoordKey = getTileCoordKey(tileCoord);
                var tileCenterI = tileCoord[1];
                var tileCenterJ = tileCoord[2];
                composeTransform(this.tileTransform_, 0, 0, 2 / ((frameState.size[0] * tileScale) / tileSize[0]), -2 / ((frameState.size[1] * tileScale) / tileSize[1]), viewState.rotation, -(centerI - tileCenterI), -(centerJ - tileCenterJ));
                this.helper.setUniformMatrixValue(Uniforms.TILE_TRANSFORM, mat4FromTransform(this.tempMat4_, this.tileTransform_));
                this.helper.bindBuffer(tileTexture.coords);
                this.helper.bindBuffer(this.indices_);
                this.helper.enableAttributes(attributeDescriptions);
                var textureSlot = 0;
                while (textureSlot &lt; tileTexture.textures.length) {
                    var textureProperty = 'TEXTURE' + textureSlot;
                    var uniformName = "".concat(Uniforms.TILE_TEXTURE_ARRAY, "[").concat(textureSlot, "]");
                    gl.activeTexture(gl[textureProperty]);
                    gl.bindTexture(gl.TEXTURE_2D, tileTexture.textures[textureSlot]);
                    gl.uniform1i(this.helper.getUniformLocation(uniformName), textureSlot);
                    ++textureSlot;
                }
                for (var paletteIndex = 0; paletteIndex &lt; this.paletteTextures_.length; ++paletteIndex) {
                    var paletteTexture = this.paletteTextures_[paletteIndex];
                    gl.activeTexture(gl['TEXTURE' + textureSlot]);
                    var texture = paletteTexture.getTexture(gl);
                    gl.bindTexture(gl.TEXTURE_2D, texture);
                    gl.uniform1i(this.helper.getUniformLocation(paletteTexture.name), textureSlot);
                    ++textureSlot;
                }
                var alpha = tileCoordKey in alphaLookup ? alphaLookup[tileCoordKey] : 1;
                if (alpha &lt; 1) {
                    frameState.animate = true;
                }
                this.helper.setUniformFloatValue(Uniforms.TRANSITION_ALPHA, alpha);
                this.helper.setUniformFloatValue(Uniforms.DEPTH, depth);
                this.helper.setUniformFloatValue(Uniforms.TEXTURE_PIXEL_WIDTH, tileSize[0]);
                this.helper.setUniformFloatValue(Uniforms.TEXTURE_PIXEL_HEIGHT, tileSize[1]);
                this.helper.setUniformFloatValue(Uniforms.TEXTURE_RESOLUTION, tileResolution);
                this.helper.setUniformFloatValue(Uniforms.TEXTURE_ORIGIN_X, tileOrigin[0] + tileCenterI * tileSize[0] * tileResolution);
                this.helper.setUniformFloatValue(Uniforms.TEXTURE_ORIGIN_Y, tileOrigin[1] - tileCenterJ * tileSize[1] * tileResolution);
                this.helper.setUniformFloatVec4(Uniforms.RENDER_EXTENT, extent);
                this.helper.setUniformFloatValue(Uniforms.RESOLUTION, viewState.resolution);
                this.helper.setUniformFloatValue(Uniforms.ZOOM, viewState.zoom);
                this.helper.drawElements(0, this.indices_.getSize());
            }
        }
        this.helper.finalizeDraw(frameState, this.dispatchPreComposeEvent, this.dispatchPostComposeEvent);
        var canvas = this.helper.getCanvas();
        var tileTextureCache = this.tileTextureCache_;
        while (tileTextureCache.canExpireCache()) {
            var tileTexture = tileTextureCache.pop();
            tileTexture.dispose();
        }
        // TODO: let the renderers manage their own cache instead of managing the source cache
        /**
         * Here we unconditionally expire the source cache since the renderer maintains
         * its own cache.
         * @param {import("../../PluggableMap.js").default} map Map.
         * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
         */
        var postRenderFunction = function (map, frameState) {
            tileSource.expireCache(frameState.viewState.projection, empty);
        };
        frameState.postRenderFunctions.push(postRenderFunction);
        this.postRender(gl, frameState);
        return canvas;
    };
    /**
     * @param {import("../../pixel.js").Pixel} pixel Pixel.
     * @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView} Data at the pixel location.
     */
    WebGLTileLayerRenderer.prototype.getData = function (pixel) {
        var gl = this.helper.getGL();
        if (!gl) {
            return null;
        }
        var frameState = this.frameState_;
        if (!frameState) {
            return null;
        }
        var layer = this.getLayer();
        var coordinate = applyTransform(frameState.pixelToCoordinateTransform, pixel.slice());
        var viewState = frameState.viewState;
        var layerExtent = layer.getExtent();
        if (layerExtent) {
            if (!containsCoordinate(fromUserExtent(layerExtent, viewState.projection), coordinate)) {
                return null;
            }
        }
        var source = layer.getRenderSource();
        var tileGrid = source.getTileGridForProjection(viewState.projection);
        if (!source.getWrapX()) {
            var gridExtent = tileGrid.getExtent();
            if (gridExtent) {
                if (!containsCoordinate(gridExtent, coordinate)) {
                    return null;
                }
            }
        }
        var tileTextureCache = this.tileTextureCache_;
        for (var z = tileGrid.getZForResolution(viewState.resolution); z &gt;= tileGrid.getMinZoom(); --z) {
            var tileCoord = tileGrid.getTileCoordForCoordAndZ(coordinate, z);
            var cacheKey = getCacheKey(source, tileCoord);
            if (!tileTextureCache.containsKey(cacheKey)) {
                continue;
            }
            var tileTexture = tileTextureCache.get(cacheKey);
            if (!tileTexture.loaded) {
                continue;
            }
            var tileOrigin = tileGrid.getOrigin(z);
            var tileSize = toSize(tileGrid.getTileSize(z));
            var tileResolution = tileGrid.getResolution(z);
            var col = (coordinate[0] - tileOrigin[0]) / tileResolution -
                tileCoord[1] * tileSize[0];
            var row = (tileOrigin[1] - coordinate[1]) / tileResolution -
                tileCoord[2] * tileSize[1];
            return tileTexture.getPixelData(col, row);
        }
        return null;
    };
    /**
     * Look for tiles covering the provided tile coordinate at an alternate
     * zoom level.  Loaded tiles will be added to the provided tile texture lookup.
     * @param {import("../../tilegrid/TileGrid.js").default} tileGrid The tile grid.
     * @param {import("../../tilecoord.js").TileCoord} tileCoord The target tile coordinate.
     * @param {number} altZ The alternate zoom level.
     * @param {Object&lt;number, Array&lt;import("../../webgl/TileTexture.js").default&gt;&gt;} tileTexturesByZ Lookup of
     * tile textures by zoom level.
     * @return {boolean} The tile coordinate is covered by loaded tiles at the alternate zoom level.
     * @private
     */
    WebGLTileLayerRenderer.prototype.findAltTiles_ = function (tileGrid, tileCoord, altZ, tileTexturesByZ) {
        var tileRange = tileGrid.getTileRangeForTileCoordAndZ(tileCoord, altZ, this.tempTileRange_);
        if (!tileRange) {
            return false;
        }
        var covered = true;
        var tileTextureCache = this.tileTextureCache_;
        var source = this.getLayer().getRenderSource();
        for (var x = tileRange.minX; x &lt;= tileRange.maxX; ++x) {
            for (var y = tileRange.minY; y &lt;= tileRange.maxY; ++y) {
                var cacheKey = getCacheKey(source, [altZ, x, y]);
                var loaded = false;
                if (tileTextureCache.containsKey(cacheKey)) {
                    var tileTexture = tileTextureCache.get(cacheKey);
                    if (tileTexture.loaded) {
                        addTileTextureToLookup(tileTexturesByZ, tileTexture, altZ);
                        loaded = true;
                    }
                }
                if (!loaded) {
                    covered = false;
                }
            }
        }
        return covered;
    };
    WebGLTileLayerRenderer.prototype.removeHelper = function () {
        if (this.helper) {
            var tileTextureCache = this.tileTextureCache_;
            tileTextureCache.forEach(function (tileTexture) { return tileTexture.dispose(); });
            tileTextureCache.clear();
        }
        _super.prototype.removeHelper.call(this);
    };
    /**
     * Clean up.
     */
    WebGLTileLayerRenderer.prototype.disposeInternal = function () {
        var helper = this.helper;
        if (helper) {
            var gl = helper.getGL();
            gl.deleteProgram(this.program_);
            delete this.program_;
            helper.deleteBuffer(this.indices_);
        }
        _super.prototype.disposeInternal.call(this);
        delete this.indices_;
        delete this.tileTextureCache_;
        delete this.frameState_;
    };
    return WebGLTileLayerRenderer;
}(WebGLLayerRenderer));
export default WebGLTileLayerRenderer;
//# sourceMappingURL=TileLayer.js.map</pre></body></html>