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padding parameters.\n */\nexport default class FlexTable extends Component {\n shouldComponentUpdate = shouldPureComponentUpdate\n\n static defaultProps = {\n disableHeader: false,\n horizontalPadding: 0,\n verticalPadding: 0\n }\n\n static propTypes = {\n /** One or more FlexColumns describing the data displayed in this row */\n children: (props, propName, componentName) => {\n const children = React.Children.toArray(props.children)\n for (let i = 0; i < children.length; i++) {\n if (children[i].type !== FlexColumn) {\n return new Error(`FlexTable only accepts cihldren of type FlexColumn`)\n }\n }\n },\n /** Optional CSS class name */\n className: PropTypes.string,\n /** Disable rendering the header at all */\n disableHeader: PropTypes.bool,\n /** Optional CSS class to apply to all column headers */\n headerClassName: PropTypes.string,\n /** Fixed height of header row */\n headerHeight: PropTypes.number.isRequired,\n /** Fixed/available height for out DOM element */\n height: PropTypes.number.isRequired,\n /** Horizontal padding of outer DOM element */\n horizontalPadding: PropTypes.number,\n /**\n * Callback responsible for returning a data row given an index.\n * (index: int): any\n */\n rowGetter: PropTypes.func.isRequired,\n /** Fixed height of table row */\n rowHeight: PropTypes.number.isRequired,\n /** Number of rows in table. */\n rowsCount: PropTypes.number.isRequired,\n /**\n * Sort function to be called if a sortable header is clicked.\n * (dataKey: string, sortDirection: SortDirection): void\n */\n sort: PropTypes.func,\n /** FlexTable data is currently sorted by this :dataKey (if it is sorted at all) */\n sortBy: PropTypes.string,\n /** FlexTable data is currently sorted in this direction (if it is sorted at all) */\n sortDirection: PropTypes.oneOf([SortDirection.ASC, SortDirection.DESC]),\n /** Fixed/available width for out DOM element */\n width: PropTypes.number.isRequired,\n /** Vertical padding of outer DOM element */\n verticalPadding: PropTypes.number\n }\n\n constructor (props) {\n super(props)\n\n this._createRow = this._createRow.bind(this)\n }\n\n /**\n * Scroll the table to ensure the specified index is visible.\n *\n * @private\n * Why was this functionality implemented as a method instead of a property?\n * Short answer: A user of this component may want to scroll to the same row twice.\n * In this case the scroll-to-row property would not change and so it would not be picked up by the component.\n */\n scrollToRow (scrollToIndex) {\n this.refs.VirtualScroll.scrollToRow(scrollToIndex)\n }\n\n getRenderedHeaderRow () {\n const { children, disableHeader } = this.props\n const items = disableHeader ? [] : children\n return React.Children.map(items, (column, columnIndex) =>\n this._createHeader(column, columnIndex)\n )\n }\n\n render () {\n const {\n className,\n disableHeader,\n headerHeight,\n height,\n rowHeight,\n rowsCount,\n verticalPadding,\n width\n } = this.props\n\n const availableRowsHeight = height - headerHeight - verticalPadding\n\n // This row-renderer wrapper function is necessary in order to trigger re-render when the\n // sort-by or sort-direction have changed (else VirtualScroll will not see any props changes)\n const rowRenderer = index => {\n return this._createRow(index)\n }\n\n return (\n \n {!disableHeader && (\n \n {this.getRenderedHeaderRow()}\n \n )}\n\n \n \n )\n }\n\n _createColumn (column, columnIndex, rowData, rowIndex) {\n const {\n cellClassName,\n cellDataGetter,\n columnData,\n dataKey,\n cellRenderer\n } = column.props\n const renderedCell = cellRenderer(\n cellDataGetter(dataKey, rowData, columnData),\n dataKey,\n rowData,\n rowIndex,\n columnData\n )\n\n const flex = this._getFlexStyleForColumn(column)\n const style = {\n WebkitFlex: flex,\n msFlex: flex,\n flex: flex\n }\n\n return (\n \n \n {renderedCell}\n \n \n )\n }\n\n _createHeader (column, columnIndex) {\n const { sort, sortBy, sortDirection } = this.props\n const { dataKey, disableSort, label } = column.props\n const showSortIndicator = sortBy === dataKey\n const sortEnabled = !disableSort && sort\n\n const classNames = cn('FlexTable__headerRow__column',\n this.props.headerClassName,\n column.props.headerClassName,\n {\n 'FlexTable__headerRow__column--sortable': sortEnabled\n }\n )\n const style = {\n flex: this._getFlexStyleForColumn(column)\n }\n\n // If this is a sortable header, clicking it should update the table data's sorting.\n const newSortDirection = sortBy !== dataKey || sortDirection === SortDirection.DESC\n ? SortDirection.ASC\n : SortDirection.DESC\n const onClick = () => sortEnabled && sort(dataKey, newSortDirection)\n\n return (\n \n \n {label}\n \n {showSortIndicator &&\n \n }\n \n )\n }\n\n _createRow (rowIndex) {\n const {\n children,\n rowGetter,\n rowHeight\n } = this.props\n\n const renderedRow = React.Children.map(\n children,\n (column, columnIndex) => this._createColumn(\n column,\n columnIndex,\n rowGetter(rowIndex),\n rowIndex\n )\n )\n\n return (\n \n {renderedRow}\n \n )\n }\n\n /**\n * Determines the flex-shrink, flex-grow, and width values for a cell (header or column).\n */\n _getFlexStyleForColumn (column) {\n const flex = []\n flex.push(column.props.flexGrow)\n flex.push(column.props.flexShrink)\n flex.push(\n column.props.width\n ? `${column.props.width}px`\n : 'auto'\n )\n\n return flex.join(' ')\n }\n}\nexport class SortIndicator extends Component {\n static propTypes = {\n sortDirection: PropTypes.oneOf([SortDirection.ASC, SortDirection.DESC])\n }\n\n render () {\n const { sortDirection } = this.props\n\n return (\n \n {sortDirection === SortDirection.ASC\n ? \n : \n }\n \n \n )\n }\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./source/FlexTable/FlexTable.js\n **/","module.exports = __WEBPACK_EXTERNAL_MODULE_4__;\n\n\n/*****************\n ** WEBPACK FOOTER\n ** external {\"commonjs\":\"react\",\"commonjs2\":\"react\",\"amd\":\"react\",\"root\":\"React\"}\n ** module id = 4\n ** module chunks = 0\n **/","/*!\n Copyright (c) 2015 Jed Watson.\n Licensed under the MIT License (MIT), see\n http://jedwatson.github.io/classnames\n*/\n/* global define */\n\n(function () {\n\t'use strict';\n\n\tvar hasOwn = {}.hasOwnProperty;\n\n\tfunction classNames () {\n\t\tvar classes = '';\n\n\t\tfor (var i = 0; i < arguments.length; i++) {\n\t\t\tvar arg = arguments[i];\n\t\t\tif (!arg) continue;\n\n\t\t\tvar argType = typeof arg;\n\n\t\t\tif (argType === 'string' || argType === 'number') {\n\t\t\t\tclasses += ' ' + arg;\n\t\t\t} else if (Array.isArray(arg)) {\n\t\t\t\tclasses += ' ' + classNames.apply(null, arg);\n\t\t\t} else if (argType === 'object') {\n\t\t\t\tfor (var key in arg) {\n\t\t\t\t\tif (hasOwn.call(arg, key) && arg[key]) {\n\t\t\t\t\t\tclasses += ' ' + key;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn classes.substr(1);\n\t}\n\n\tif (typeof module !== 'undefined' && module.exports) {\n\t\tmodule.exports = classNames;\n\t} else if (typeof define === 'function' && typeof define.amd === 'object' && define.amd) {\n\t\t// register as 'classnames', consistent with npm package name\n\t\tdefine('classnames', [], function () {\n\t\t\treturn classNames;\n\t\t});\n\t} else {\n\t\twindow.classNames = classNames;\n\t}\n}());\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/classnames/index.js\n ** module id = 5\n ** module chunks = 0\n **/","'use strict';\n\nexports.__esModule = true;\nexports['default'] = shouldPureComponentUpdate;\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }\n\nvar _shallowEqual = require('./shallowEqual');\n\nvar _shallowEqual2 = _interopRequireDefault(_shallowEqual);\n\nfunction shouldPureComponentUpdate(nextProps, nextState) {\n return !(0, _shallowEqual2['default'])(this.props, nextProps) || !(0, _shallowEqual2['default'])(this.state, nextState);\n}\n\nmodule.exports = exports['default'];\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/react-pure-render/function.js\n ** module id = 6\n ** module chunks = 0\n **/","'use strict';\n\nexports.__esModule = true;\nexports['default'] = shallowEqual;\n\nfunction shallowEqual(objA, objB) {\n if (objA === objB) {\n return true;\n }\n\n if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n return false;\n }\n\n var keysA = Object.keys(objA);\n var keysB = Object.keys(objB);\n\n if (keysA.length !== keysB.length) {\n return false;\n }\n\n // Test for A's keys different from B.\n var bHasOwnProperty = Object.prototype.hasOwnProperty.bind(objB);\n for (var i = 0; i < keysA.length; i++) {\n if (!bHasOwnProperty(keysA[i]) || objA[keysA[i]] !== objB[keysA[i]]) {\n return false;\n }\n }\n\n return true;\n}\n\nmodule.exports = exports['default'];\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/react-pure-render/shallowEqual.js\n ** module id = 7\n ** module chunks = 0\n **/","/** @flow */\nexport default from './VirtualScroll'\nexport VirtualScroll from './VirtualScroll'\n\n\n\n/** WEBPACK FOOTER **\n ** ./source/VirtualScroll/index.js\n **/","/** @flow */\nimport shouldPureComponentUpdate from 'react-pure-render/function'\nimport React, { Component, PropTypes } from 'react'\nimport cn from 'classnames'\nimport raf from 'raf'\n\nconst IS_SCROLLING_TIMEOUT = 150\n\n/**\n * It is inefficient to create and manage a large list of DOM elements within a scrolling container\n * if only a few of those elements are visible. The primary purpose of this component is to improve\n * performance by only rendering the DOM nodes that a user is able to see based on their current\n * scroll position.\n *\n * This component renders a simple list of elements with a fixed height. It is similar to the\n * 'react-infinite' library's `Infinite` component but offers some additional functionality such as\n * the ability to programmatically scroll to ensure that a specific row/item is visible within the\n * container.\n */\nexport default class VirtualScroll extends Component {\n shouldComponentUpdate = shouldPureComponentUpdate\n\n static propTypes = {\n /** Optional CSS class name */\n className: PropTypes.string,\n /** Height constraint for list (determines how many actual rows are rendered) */\n height: PropTypes.number.isRequired,\n /** Fixed row height; the number of rows displayed is calculated by dividing height by rowHeight */\n rowHeight: PropTypes.number.isRequired,\n /** Responsbile for rednering a row given an index */\n rowRenderer: PropTypes.func.isRequired,\n /** Number of rows in list. */\n rowsCount: PropTypes.number.isRequired,\n /** Row index to ensure visible (by forcefully scrolling if necessary) */\n scrollToIndex: PropTypes.number\n }\n\n constructor (props, context) {\n super(props, context)\n\n this.state = {\n isScrolling: false,\n scrollTop: 0\n }\n\n this._onKeyPress = this._onKeyPress.bind(this)\n this._onScroll = this._onScroll.bind(this)\n this._onWheel = this._onWheel.bind(this)\n }\n\n /**\n * Scroll the list to ensure the row at the specified index is visible.\n * This method exists so that a user can forcefully scroll to the same row twice.\n * (The :scrollToIndex property would not change in that case, so it would not be picked up by the component.)\n */\n scrollToRow (scrollToIndex) {\n this._updateScrollTopForScrollToIndex(scrollToIndex)\n }\n\n componentDidMount () {\n const { scrollToIndex } = this.props\n\n this._scrollingContainer = this.refs.scrollingContainer.getDOMNode()\n\n if (scrollToIndex >= 0) {\n // Without setImmediate() the initial scrollingContainer.scrollTop assignment doesn't work\n this._scrollTopId = setImmediate(() => {\n this._scrollTopId = null\n this._updateScrollTopForScrollToIndex()\n })\n }\n }\n\n componentWillUnmount () {\n if (this._disablePointerEventsTimeoutId) {\n clearTimeout(this._disablePointerEventsTimeoutId)\n }\n if (this._scrollTopId) {\n clearImmediate(this._scrollTopId)\n }\n if (this._setNextStateAnimationFrameId) {\n raf.cancel(this._setNextStateAnimationFrameId)\n }\n }\n\n componentDidUpdate (prevProps, prevState) {\n const { height, rowsCount, rowHeight, scrollToIndex } = this.props\n const { scrollTop } = this.state\n\n const previousRowsCount = prevProps.rowsCount\n\n // Make sure any changes to :scrollTop (from :scrollToIndex) get applied\n if (scrollTop >= 0 && scrollTop !== prevState.scrollTop) {\n this._scrollingContainer.scrollTop = scrollTop\n }\n\n const hasScrollToIndex = scrollToIndex >= 0 && scrollToIndex < rowsCount\n const sizeHasChanged = height !== prevProps.height || rowHeight !== prevProps.rowHeight\n\n // If we have a new scroll target OR if height/row-height has changed,\n // We should ensure that the scroll target is visible.\n if (hasScrollToIndex && (sizeHasChanged || scrollToIndex !== prevProps.scrollToIndex)) {\n this._updateScrollTopForScrollToIndex()\n\n // If we don't have a selected item but list size or number of children have decreased,\n // Make sure we aren't scrolled too far past the current content.\n } else if (!hasScrollToIndex && (height < prevProps.height || rowsCount < previousRowsCount)) {\n const calculatedScrollTop = VirtualScroll._calculateScrollTopForIndex({\n height,\n rowHeight,\n rowsCount,\n scrollTop,\n scrollToIndex: rowsCount - 1\n })\n\n // Only adjust the scroll position if we've scrolled below the last set of rows.\n if (calculatedScrollTop < scrollTop) {\n this._updateScrollTopForScrollToIndex(rowsCount - 1)\n }\n }\n }\n\n componentWillUpdate (prevProps, prevState) {\n const { rowsCount } = this.props\n\n if (rowsCount === 0) {\n this.setState({ scrollTop: 0 })\n }\n }\n\n render () {\n const {\n className,\n height,\n rowsCount,\n rowHeight,\n rowRenderer\n } = this.props\n\n const {\n isScrolling,\n scrollTop\n } = this.state\n\n const totalRowsHeight = rowsCount * rowHeight\n\n // Shift the visible rows down so that they remain visible while scrolling.\n // This mimicks scrolling behavior within a non-virtualized list.\n const paddingTop = scrollTop - (scrollTop % rowHeight)\n\n let childrenToDisplay = []\n\n // Render only enough rows to cover the visible (vertical) area of the table.\n if (height > 0) {\n const {\n rowIndexStart,\n rowIndexStop\n } = VirtualScroll._getStartAndStopIndexForScrollTop({\n height,\n rowHeight,\n rowsCount,\n scrollTop\n })\n\n childrenToDisplay = []\n\n for (let i = rowIndexStart; i <= rowIndexStop; i++) {\n childrenToDisplay.push(rowRenderer(i))\n }\n }\n\n return (\n \n \n {childrenToDisplay}\n \n \n )\n }\n\n /**\n * Scroll the table to ensure the specified index is visible.\n *\n * @private\n * Why was this functionality implemented as a method instead of a property?\n * Short answer: A user of this component may want to scroll to the same row twice.\n * In this case the scroll-to-row property would not change and so it would not be picked up by the component.\n */\n static _calculateScrollTopForIndex ({ rowsCount, height, rowHeight, scrollTop, scrollToIndex }) {\n scrollToIndex = Math.max(0, Math.min(rowsCount - 1, scrollToIndex))\n\n const maxScrollTop = scrollToIndex * rowHeight\n const minScrollTop = maxScrollTop - height + rowHeight\n const newScrollTop = Math.max(minScrollTop, Math.min(maxScrollTop, scrollTop))\n\n return newScrollTop\n }\n\n /**\n * Calculates the maximum number of visible rows based on the row-height and the number of rows in the table.\n */\n static _getMaxVisibleRows ({ height, rowHeight, rowsCount }) {\n const minNumRowsToFillSpace = Math.ceil(height / rowHeight)\n\n // Add one to account for partially-clipped rows on the top and bottom\n const maxNumRowsToFillSpace = minNumRowsToFillSpace + 1\n\n return Math.min(rowsCount, maxNumRowsToFillSpace)\n }\n\n /**\n * Calculates the start and end index for visible rows based on a scroll offset.\n * Handles edge-cases to ensure that the table never scrolls past the available rows.\n */\n static _getStartAndStopIndexForScrollTop ({ height, rowHeight, rowsCount, scrollTop }) {\n const maxVisibleRows = VirtualScroll._getMaxVisibleRows({ height, rowHeight, rowsCount })\n const totalRowsHeight = rowHeight * rowsCount\n const safeScrollTop = Math.max(0, Math.min(totalRowsHeight - height, scrollTop))\n\n let scrollPercentage = safeScrollTop / totalRowsHeight\n let rowIndexStart = Math.floor(scrollPercentage * rowsCount)\n let rowIndexStop = Math.min(rowsCount, rowIndexStart + maxVisibleRows) - 1\n\n return {\n rowIndexStart,\n rowIndexStop\n }\n }\n\n /**\n * Updates the state during the next animation frame.\n * Use this method to avoid multiple renders in a small span of time.\n * This helps performance for bursty events (like onWheel).\n */\n _setNextState (state) {\n if (this._setNextStateAnimationFrameId) {\n raf.cancel(this._setNextStateAnimationFrameId)\n }\n\n this._setNextStateAnimationFrameId = raf(() => {\n this._setNextStateAnimationFrameId = null\n this.setState(state)\n })\n }\n\n _stopEvent (event) {\n event.preventDefault()\n event.stopPropagation()\n }\n\n /**\n * Sets an :isScrolling flag for a small window of time.\n * This flag is used to disable pointer events on the scrollable portion of the table (the rows).\n * This prevents jerky/stuttery mouse-wheel scrolling.\n */\n _temporarilyDisablePointerEvents () {\n if (this._disablePointerEventsTimeoutId) {\n clearTimeout(this._disablePointerEventsTimeoutId)\n }\n\n this._disablePointerEventsTimeoutId = setTimeout(() => {\n this._disablePointerEventsTimeoutId = null\n this.setState({\n isScrolling: false\n })\n }, IS_SCROLLING_TIMEOUT)\n }\n\n /**\n * Calculates and adjusts scrollTop if necessary to ensure that the row at the specified index is visible.\n */\n _updateScrollTopForScrollToIndex (scrollToIndexOverride) {\n const scrollToIndex = scrollToIndexOverride !== undefined\n ? scrollToIndexOverride\n : this.props.scrollToIndex\n\n const { height, rowsCount, rowHeight } = this.props\n const { scrollTop } = this.state\n\n if (scrollToIndex >= 0) {\n const calculatedScrollTop = VirtualScroll._calculateScrollTopForIndex({\n height,\n rowHeight,\n rowsCount,\n scrollTop,\n scrollToIndex\n })\n\n if (scrollTop !== calculatedScrollTop) {\n this.setState({ scrollTop: calculatedScrollTop })\n }\n }\n }\n\n _onKeyPress (event) {\n const { rowHeight } = this.props\n const { scrollTop } = this.state\n\n switch (event.key) {\n case 'ArrowDown':\n this._stopEvent(event) // Prevent key from also scrolling surrounding window\n\n const { height, rowsCount } = this.props\n const totalRowsHeight = rowsCount * rowHeight\n const newScrollTop = Math.min(totalRowsHeight - height, scrollTop + rowHeight)\n\n this.setState({ scrollTop: newScrollTop })\n break\n case 'ArrowUp':\n this._stopEvent(event) // Prevent key from also scrolling surrounding window\n\n this.setState({\n scrollTop: Math.max(0, scrollTop - rowHeight)\n })\n break\n }\n }\n\n _onScroll (event) {\n // In certain edge-cases React dispatches an onScroll event with an invalid target.scrollTop.\n // This invalid event can be detected by comparing event.target to this component's scrollable DOM element.\n // See issue #404 for more information.\n if (event.target !== this._scrollingContainer) {\n return\n }\n\n // When this component is shrunk drastically, React dispatches a series of back-to-back scroll events,\n // Gradually converging on a scrollTop that is within the bounds of the new, smaller height.\n // This causes a series of rapid renders that is slow for long lists.\n // We can avoid that by doing some simple bounds checking to ensure that scrollTop never exceeds the total height.\n const { height, rowsCount, rowHeight } = this.props\n const totalRowsHeight = rowsCount * rowHeight\n const scrollTop = Math.min(totalRowsHeight - height, event.target.scrollTop)\n\n // Certain devices (like Apple touchpad) rapid-fire duplicate events.\n // Don't force a re-render if this is the case.\n if (this.state.scrollTop === scrollTop) {\n return\n }\n\n // Prevent pointer events from interrupting a smooth scroll\n this._temporarilyDisablePointerEvents()\n\n // The mouse may move faster then the animation frame does.\n // Use requestAnimationFrame to avoid over-updating.\n this._setNextState({\n isScrolling: true,\n scrollTop\n })\n }\n\n _onWheel (event) {\n const scrollTop = this._scrollingContainer.scrollTop\n\n // Certain devices (like Apple touchpad) rapid-fire duplicate events.\n // Don't force a re-render if this is the case.\n if (this.state.scrollTop === scrollTop) {\n return\n }\n\n // Prevent pointer events from interrupting a smooth scroll\n this._temporarilyDisablePointerEvents()\n\n // The mouse may move faster then the animation frame does.\n // Use requestAnimationFrame to avoid over-updating.\n this._setNextState({\n isScrolling: true,\n scrollTop\n })\n }\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./source/VirtualScroll/VirtualScroll.js\n **/","var nextTick = require('process/browser.js').nextTick;\nvar apply = Function.prototype.apply;\nvar slice = Array.prototype.slice;\nvar immediateIds = {};\nvar nextImmediateId = 0;\n\n// DOM APIs, for completeness\n\nexports.setTimeout = function() {\n return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout);\n};\nexports.setInterval = function() {\n return new Timeout(apply.call(setInterval, window, arguments), clearInterval);\n};\nexports.clearTimeout =\nexports.clearInterval = function(timeout) { timeout.close(); };\n\nfunction Timeout(id, clearFn) {\n this._id = id;\n this._clearFn = clearFn;\n}\nTimeout.prototype.unref = Timeout.prototype.ref = function() {};\nTimeout.prototype.close = function() {\n this._clearFn.call(window, this._id);\n};\n\n// Does not start the time, just sets up the members needed.\nexports.enroll = function(item, msecs) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = msecs;\n};\n\nexports.unenroll = function(item) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = -1;\n};\n\nexports._unrefActive = exports.active = function(item) {\n clearTimeout(item._idleTimeoutId);\n\n var msecs = item._idleTimeout;\n if (msecs >= 0) {\n item._idleTimeoutId = setTimeout(function onTimeout() {\n if (item._onTimeout)\n item._onTimeout();\n }, msecs);\n }\n};\n\n// That's not how node.js implements it but the exposed api is the same.\nexports.setImmediate = typeof setImmediate === \"function\" ? setImmediate : function(fn) {\n var id = nextImmediateId++;\n var args = arguments.length < 2 ? false : slice.call(arguments, 1);\n\n immediateIds[id] = true;\n\n nextTick(function onNextTick() {\n if (immediateIds[id]) {\n // fn.call() is faster so we optimize for the common use-case\n // @see http://jsperf.com/call-apply-segu\n if (args) {\n fn.apply(null, args);\n } else {\n fn.call(null);\n }\n // Prevent ids from leaking\n exports.clearImmediate(id);\n }\n });\n\n return id;\n};\n\nexports.clearImmediate = typeof clearImmediate === \"function\" ? clearImmediate : function(id) {\n delete immediateIds[id];\n};\n\n\n/*****************\n ** WEBPACK FOOTER\n ** (webpack)/~/node-libs-browser/~/timers-browserify/main.js\n ** module id = 10\n ** module chunks = 0\n **/","// shim for using process in browser\n\nvar process = module.exports = {};\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = setTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n clearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n setTimeout(drainQueue, 0);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** (webpack)/~/node-libs-browser/~/process/browser.js\n ** module id = 11\n ** module chunks = 0\n **/","var now = require('performance-now')\n , global = typeof window === 'undefined' ? {} : window\n , vendors = ['moz', 'webkit']\n , suffix = 'AnimationFrame'\n , raf = global['request' + suffix]\n , caf = global['cancel' + suffix] || global['cancelRequest' + suffix]\n\nfor(var i = 0; i < vendors.length && !raf; i++) {\n raf = global[vendors[i] + 'Request' + suffix]\n caf = global[vendors[i] + 'Cancel' + suffix]\n || global[vendors[i] + 'CancelRequest' + suffix]\n}\n\n// Some versions of FF have rAF but not cAF\nif(!raf || !caf) {\n var last = 0\n , id = 0\n , queue = []\n , frameDuration = 1000 / 60\n\n raf = function(callback) {\n if(queue.length === 0) {\n var _now = now()\n , next = Math.max(0, frameDuration - (_now - last))\n last = next + _now\n setTimeout(function() {\n var cp = queue.slice(0)\n // Clear queue here to prevent\n // callbacks from appending listeners\n // to the current frame's queue\n queue.length = 0\n for(var i = 0; i < cp.length; i++) {\n if(!cp[i].cancelled) {\n try{\n cp[i].callback(last)\n } catch(e) {\n setTimeout(function() { throw e }, 0)\n }\n }\n }\n }, Math.round(next))\n }\n queue.push({\n handle: ++id,\n callback: callback,\n cancelled: false\n })\n return id\n }\n\n caf = function(handle) {\n for(var i = 0; i < queue.length; i++) {\n if(queue[i].handle === handle) {\n queue[i].cancelled = true\n }\n }\n }\n}\n\nmodule.exports = function(fn) {\n // Wrap in a new function to prevent\n // `cancel` potentially being assigned\n // to the native rAF function\n return raf.call(global, fn)\n}\nmodule.exports.cancel = function() {\n caf.apply(global, arguments)\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/raf/index.js\n ** module id = 12\n ** module chunks = 0\n **/","// Generated by CoffeeScript 1.7.1\n(function() {\n var getNanoSeconds, hrtime, loadTime;\n\n if ((typeof performance !== \"undefined\" && performance !== null) && performance.now) {\n module.exports = function() {\n return performance.now();\n };\n } else if ((typeof process !== \"undefined\" && process !== null) && process.hrtime) {\n module.exports = function() {\n return (getNanoSeconds() - loadTime) / 1e6;\n };\n hrtime = process.hrtime;\n getNanoSeconds = function() {\n var hr;\n hr = hrtime();\n return hr[0] * 1e9 + hr[1];\n };\n loadTime = getNanoSeconds();\n } else if (Date.now) {\n module.exports = function() {\n return Date.now() - loadTime;\n };\n loadTime = Date.now();\n } else {\n module.exports = function() {\n return new Date().getTime() - loadTime;\n };\n loadTime = new Date().getTime();\n }\n\n}).call(this);\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/raf/~/performance-now/lib/performance-now.js\n ** module id = 13\n ** module chunks = 0\n **/","/**\n * @flow\n */\nimport { Component, PropTypes } from 'react'\n\n/**\n * Default cell renderer that displays an attribute as a simple string\n * This function expects to operate on an Immutable Map.\n * You should override the column's cellRenderer if your data is some other type of object.\n */\nexport function defaultCellRenderer (\n cellData: any,\n cellDataKey: string,\n rowData: any,\n rowIndex: number,\n columnData: any\n): string {\n if (cellData === null || cellData === undefined) {\n return ''\n } else {\n return String(cellData)\n }\n}\n\n/**\n * Default accessor for returning a cell value for a given attribute.\n * This function expects to operate on an Immutable Map.\n * You should override the column's cellDataGetter if your data is some other type of object.\n */\nexport function defaultCellDataGetter (\n dataKey: string,\n rowData: any,\n columnData: any\n) {\n if (rowData.get instanceof Function) {\n return rowData.get(dataKey)\n } else {\n return rowData[dataKey]\n }\n}\n\n/**\n * Describes the header and cell contents of a table content.\n */\nexport default class Column extends Component {\n\n static defaultProps = {\n cellDataGetter: defaultCellDataGetter,\n cellRenderer: defaultCellRenderer,\n flexGrow: 0,\n flexShrink: 1\n }\n\n static propTypes = {\n /** Optional CSS class to apply to cell */\n cellClassName: PropTypes.string,\n /**\n * Callback responsible for returning a cell's data, given its :dataKey\n * (dataKey: string, rowData: any): any\n */\n cellDataGetter: PropTypes.func,\n /**\n * Callback responsible for rendering a cell's contents.\n * (cellData: any, cellDataKey: string, rowData: any, rowIndex: number, columnData: any): element\n */\n cellRenderer: PropTypes.func,\n /** Optional additional data passed to this column's :cellDataGetter */\n columnData: PropTypes.object,\n /** Uniquely identifies the row-data attribute correspnding to this cell */\n dataKey: PropTypes.any.isRequired,\n /** If sort is enabled for the table at large, disable it for this column */\n disableSort: PropTypes.bool,\n /** Flex grow style; defaults to 0 */\n flexGrow: PropTypes.number,\n /** Flex shrink style; defaults to 1 */\n flexShrink: PropTypes.number,\n /** Optional CSS class to apply to this column's header */\n headerClassName: PropTypes.string,\n /** Header label for this column */\n label: PropTypes.string,\n /** Optional fixed width for this column */\n width: PropTypes.number\n }\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./source/FlexTable/FlexColumn.js\n **/","// style-loader: Adds some css to the DOM by adding a